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So I really love the aesthetic of the game, the visual and sound design are really nice and the controls work surprisingly well. But, the first puzzle being a lock and key style rather than an actual puzzle and my death following a trek to the top of the mushroom were enough to kill my motivation to continue. It felt like I was jut going to be doing a whole lot of walking looking for the answer rather than figuring it out myself.


Hey CoalFire, thanks so much for the feedback. Pretty much all of the points you hit are spot on. Admittedly, I spent a lot of time trying to piece together the environment, and very had very little time to spend on the "puzzles" (not great, I know). I will definitely be updating it in the future with a lot of improvements. Again, thanks for the video, it is really really helpful seeing somebody play it with no direction.