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So I really love the aesthetic of the game, the visual and sound design are really nice and the controls work surprisingly well. But, the first puzzle being a lock and key style rather than an actual puzzle and my death following a trek to the top of the mushroom were enough to kill my motivation to continue. It felt like I was jut going to be doing a whole lot of walking looking for the answer rather than figuring it out myself.

(+1)

Hey CoalFire, thanks so much for the feedback. Pretty much all of the points you hit are spot on. Admittedly, I spent a lot of time trying to piece together the environment, and very had very little time to spend on the "puzzles" (not great, I know). I will definitely be updating it in the future with a lot of improvements. Again, thanks for the video, it is really really helpful seeing somebody play it with no direction.