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While testing a few things, we found something that needed improvement.
1. I set the Base Move Range to 0 in the enemy, but the enemies move 1 space at a time.
2. It would be nice if information such as MP came out from combat and skill commands.
The only way to check the MP an actor has is to look at the status in the command. This looks uncomfortable.
3. If there is another character right above the character, the HP Bar and buff icons are hidden behind. If this phenomenon is reversed, the enemy character will not be visible... It is ambiguous...
4. Large selection of enemies obscures the screen due to the UI. The choice is difficult. If it exceeds a certain number, it seems that the UI should be omitted.......
It is possible to omit it altogether with the show targets selected setting, but it looks inconvenient as there is no way to see enemy information.
5.After targeting an enemy with a skill, even if you change to another skill, the information of the previously targeted enemies comes out.
6. When playing with a mouse, after all information is shown on the battle end screen, you must left-click to end the battle.
And if you have a lot of items to acquire, you have to press as many buttons as the number of items, but this also seems to need improvement.
I don't know if I'm asking too much... :)