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Not at all, thank you for the suggestions!

1) This is because I have a hard setting for move route to default to 1. I'll just change it to zero

2) You mean like an MP popup? I believe the plugin does this already? Or do you refer to an MP bar?

3) The HP bar is a child of the battler graphic, the layer of display is the same as the battler itself

4) I am actually not entirely sure how to handle this. It was requested a while back but as for an alternative, cleaner display, I have no idea right now. May just delete it altogether.

5) Are you referring to the targeted battlers or the enemies affected? Are the coordinates different? I do not entirely understand this point


6) I'll see to optimizing this. For keyboard users, pageup/pagedown should automatically load everything but I believe cancel should do this instead

2) It would be nice to display something like this.


I think it's important to let the player intuitively show the actor's state.


5)

This is the UI part of the targeted battlers mentioned in question 4.

For example, show enemy information with skill A,

If you select skill B after canceling, the target information of skill A will still be displayed. If you change the skill range, it changes to the B skill information. It seems like a minor bug.

If you can't solve question 4, you have to hide the UI, so it doesn't seem like you need to fix it quickly.

I've deleted the selection UI.

No point.

As for (2) I understand what you're saying now, thanks