Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The intended experience is to make it last as long as you can, knowing it's going to end anyways. Sorry if that's an "artsy fartsy" answer or something, but it's true. I have no way of knowing how long a group of players could keep it going. And I think that's the fun of it. 

(+3)

Yeah, that makes sense. The Mono no Aware effect of ephemeral things is in full force here, and it's kind of the point.