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Plasmaguy08

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A member registered Apr 05, 2022 · View creator page →

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Yeah, that makes sense. The Mono no Aware effect of ephemeral things is in full force here, and it's kind of the point.

Perhaps this is a bit of a dumb question, but I've been rather curious after reading the rules about whether this is meant for one-shots or longer campaigns? I ask because Connection is a finite resource that will be chipped through quickly every time a skill roll is failed, and once it hits zero, it's time for an epilogue. The thing is, though, that the system seems to support larger-scale commitments and worldbuilding, and Connection seems to get chipped down a little too slowly to have it all decay within a four-to-eight-hour one-shot window. This isn't supposed to be criticism, I'm just a little confused as to what the intended experience length is with .dungeon.