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The prologue will not change as the fact you are a stranger who just entered into their world through a portal left open by Zorro and them having no clue who you are or what you'll do or tell people. Their lack of trust of you lends way to a tutorial that shows you how things work while also letting you make mistakes during it to show if you mess things up, the story will continue on.

It also states they have no real exception of you and are just using you whether you come out on top or fail. The first task is just merely telling you to explore and do other things before doing the main quest without telling you. Then the second is have you done that and puts it in a more obvious way, more than just getting the puzzle right. The only point of those was just to explain go do others.

However, the fact others are willing to help knowing your plight while not putting themselves in danger for someone who they barely know for no good reason considering the line of work they do. The fact they keep pointing out you're not the first person to find themselves in this position is supposed to tell it's sort of a common thing that happens, and they've become less sympathetic, aside from Duilio, to your issue other than doing the bits to help you while they continue to do things they want to.

For Gen's case, while he knows your situation, your not the first. He had to change his plans ever since you got here and isn't the most happiest of guys having to do so. Having to constantly having to change his plans to accommodate the next new guy who wandered into Zorro's portal isn't something he wants to do, so dusts anything he can off to others, while just giving you the need to know information.

I could have just outright said all the context hints going on, and with the amount of people not catching onto them probably would have been the more obvious answer. Idk, maybe I'll put it somewhere else of someone telling you what you should have picked up and see how people react.


The previous plot was you wander around and stuff happens as it was made based off of Aqua Team Huger Force's original plot, but that upset a lot more people. So for people who already know about the group being not the most legal of people, and doing things that would otherwise land them in jail, them treating you as they do is a more realistic option especially when later on when you learn of this and more people start to tell you this like they used to.

Ultimately having you stuck in their group somehow because you worked with them and knowledge you know preventing any ignorance is bliss.

I could have conveyed this better with putting characters who naturally would just tell you more outright, instead of the ones who tell you by action, at the start. But I never really liked how people just tell you everything in games while knowing nothing of you.

The spelling and grammar errors will change.

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Yes.  I never expected any hand holding.  My whole issue is Dullio attempting to dispose of you because you weren't doing anything he wanted, but no one even tells you about any of this, so it ruins the story with broken logic.  If he has given you fee will at first, how the hell can you be expected to do something at random for him?  Roughly it would be better to be vaguely forewarned that he will test you, giving you the sense that the free will roaming is a grace period, then once you beat the first boss, explains that, rather than trying to get rid of you (Jealousy for no reason, when he is the one calling the shots), that this was the initiation test, and that failure would have meant being disposed of as a mercy because of the characters that roam around could cause fates worse.  This could give the feeling that he was giving you the chance to earn a place by a trail by fire and that failure would result in something that benefit everyone because you would no longer be a concern or random variable.  These subtle shifts in tone would make it feel more like, now the game and its story truly begins, and "Welcome to he team", while still maintaining the same air of his personality.  He seems more like he is principled and calculating, not rash and judgmental, and that is exactly how he came off with his dialogue sounding of pure jealousy and contempt for no good god damn reason!!!  Because of the way that was done, it makes it pointless to even EXIST, because now you can no longer trust ANYONE, but since this is a GAME, it means QUIT.  There is a big difference between being treated like your low on totem pole, and being treated like utter trash.  And oh god does it make you feel like jumping off a cliff!!!

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I'm sure it's only stated that your results are going to be reported to Duilio, while Zorro's the one trying to push and hurry you towards being in a team. It's more hinted at that Zorro's trying to get you in his good graces, not Duilio having you do these things to get in his.

Brass and someone else might mention working for Duilio is good, but the hints especially when you start to talk to him about it, is supposed to be pointing towards Zorro setting all of this up and Duilio just preventing Zorro from doing too much.

Duilio tells you at the start he's only allowing Zorro to keep you as a toy till he has time to dispose of you.

(+1)(-2)

The only thing that can stand to invalidate the following is if in the past 2 years changes have been made to the prologue, mannerisms of Zorro or Duilio, or changes surrounding before and after the first boss fight.

1. Never mentioned or hinted at all, there is nothing to say he has any concerns what so ever! 2. Never mentioned at all, Zorro doesn't give a crap either!!! 3. Zorro doesn't try AT ALL, so what the bloody hell are you taking about?  And Dullio already presented himself with not really caring AT ALL. 4. I never talked to Brass, so I wouldn't know, but that could be considered on me, but also depends on how often you can find him, either way big reduction to ever knowing 5. if this is the case with Dullio in respect to Zorro, then it has nothing at all to do with the player at all, it IS NOT OUR BUSINESS, those issues can be worked out BY THEM, FOR THEM.  You are therefore forcing the player to be both an obstacle and a crux for a situation that is not relevant to them at all!!!  Do you even know anything about relationships? This is appalling that you keep playing dumb! Like you yourself don't even give a damn! 6. Dullio DOES NOT SAY THIS FUCKING MESSAGE AT ALL, HE LETS YOU UNDER ZORRO'S CARE!!!  ZORRO THEN PROCEDES TO NOT EVEN GIVE A DAMN AFTERWARDS! THIS IS ALL DULLIO's FAULT THEREFORE< HE HAS ONLY HIMSELF TO BLAME, AND HE NEVER TREATENS YOU AT ALL! AAAAATTT ALLLLL!!!!

Nevermind you are clearly a braindead zombie, just trying to chase the next thrill without bothering to think about what you are doing, Fuck off, stop trying to be a loser.

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ok, so, first of all, nothing wrong with voicing your opinion of the game but maybe do it in a nicer way??? and don't expect them to change the game's vibe just for your personal taste, personally, i don't like the fact almost everyone you meet just wants to use you for sex when you're not working (except grisus and the otter guy, +the new crocodile dude, they're really sweet and i love them). But that doesn't take away from my enjoyment and is understandable seeing the world you got put in and they mostly see you as someone that they'll never be with long enough to care, and the type of work they do, but it also makes me look forward to when you'll eventually be done with the trial period and get to know each character more personally.

on an unrelated note, i also understand how tough it is to coordinate every part of the game like small animations or gui etc... nevermind modifying the choice system and how such choice enables a kink or a certain meeting or etc so i understand there might be bugs here and there and a few grammar errors.

and last but not least... seems pretty friggin obvious but if you don't like a game's story or how it's made then JUST    DON'T   PLAY    IT

Are you like mentally stable? Just looking at your whiny word vomit is causing a headache. What I've gathered so far is that you don't like the Plot, probably because of your weird sad personal issues, and want to make that everyone else's problem?

Also based on your comments you haven't even played the new version yet and if you have not gotten theough much of it, if youve never even talked to Brass?


Maybe stop causing drama on a games homepage and go work on your personal issues?

While I can understand your frustration and it's fine if you didn't catch on to those hints or don't remember reading things, this is not the way to give criticism to anyone. Insulting and calling names is not how you treat others. 

While I am too aggravated and upset how things keep working out and turning up for this game due tot he constant coder changing, and the changes is a reason for anyone to be mad, this is not something you are forced to play.

If you do not enjoy this game you do not need to play it or pay any sort of attention to  it for the setting and theme is not something for you.

(+1)

The introduction / tutorial portion of the game seemed excessively long to me - many scenes convey no substantive  information (such as being forced to sign a document you can't read)  then moving into a very long linear series of episodes with few meaningful choices and a lot of days that have no content at all besides going outside, 'investigating' a a few of times until the option to sleep becomes available, then repeating. 

The actual training scenes are good - very fun - I'd suggest keeping that and the other story rich bits and cutting out anything that doesn't actually advance the introduction. Maybe clarifying the opening scene with Duilio so it conveys this sense of 'oh not another one' a bit more clearly. 

I found the reactions of the story characters to the player's arrival varied, interesting and credible - and it is fun to meat them. 

My frustration as a player was in the other direction - the PC  seems incredibly passive for someone that was sucked into an alternate dimension and is told absolutely nothing about why this happened, if or when he's going to be sent back, and what he's expected to do in the meantime. It just doesn't feel like a plausible reaction to me - why isn't he angry, or sullen, or uncooperative, or looking for someone that will give him a bit more information? There are a huge range of realistic and believable possible reactions by the PC. 

It's true you don't want to just dump a bunch of exposition onto the player; however, you do need to provide enough of an introductory framework to give a sense of realism to the PC  and provide initial guidance to the player.

I dislike giving unsolicited advice - it's too easy for it to be perceived as aggressive or condescending or similar. If you find what I'm saying useful and I can be of any help to you at all just say the word, I'd be happy to help out. Beyond that, I'm going to keep my nose to myself and stop sticking it into your game uninvited. 

-Rick