I can relate to that. Although there are not enough visual clues to pin point towards a specific direction. It really does not explain to the player a lot, which is different from showing the entire story. Based on what I've played it was nothing but unique visuals and a crime maybe, nothing more, nothing less. The "I'm God" part made it a bit like Lovecraftian story, but as a pure suggestion, the clues should be more direct, at least using imagery or sound better.
Once again, wish you good luck with the next project.