Thanks!
To be honest, Deep Fear has an history really dark and eerie. But it doesn't explain it to the player, the idea of the game is that the player interprets the story based on what he plays.
I can relate to that. Although there are not enough visual clues to pin point towards a specific direction. It really does not explain to the player a lot, which is different from showing the entire story. Based on what I've played it was nothing but unique visuals and a crime maybe, nothing more, nothing less. The "I'm God" part made it a bit like Lovecraftian story, but as a pure suggestion, the clues should be more direct, at least using imagery or sound better.
Once again, wish you good luck with the next project.