Play game
Mining in Netherlands Indie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Historical Accuracy | #17 | 2.958 | 3.556 |
| Audio | #21 | 2.219 | 2.667 |
| Graphics | #23 | 2.126 | 2.556 |
| Thematic Relevancy | #25 | 2.496 | 3.000 |
| Gameplay | #28 | 1.387 | 1.667 |
| Overall | #28 | 1.479 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description of your game:
Description
The world has changed. Now many Europans and USA has seek new comodities to fulfill thier industries. Netherlands, the small nation in Europa have important colonies in eastern, Netherlands Indies/Netherlands East India. Since 17th century, Netherlands Indies has become center of wealth for Dutch with spices trading. Now world new commodites from coal to oil and Netherlands have it!
Now explore the wealth of Netherlands Indies and established mining sites in each area in Sumatra, Bornoe, and Java!
Use keyboard option from A,B,C, and D to decide is this oil, tin, coal, or platation beside arrow keys to move the camera/view/
This small game for Historical Game Jam VI.
Assets used (which you didn't make):
>KILTV
>Wikipeda(for Netherlands Indie Maps in 1893 and Sawahlunto's mining (the main menu))
Leave a comment
Log in with itch.io to leave a comment.




Comments
Part of the issue with a trivia game is that the player can't really learn how to become good at it while they are playing, because they either know the answers or they don't. This game may be received well in niche audiences who have a reason to know the answers, but in general, it would be seen as a game where you make a 1 in 4 guess and get upset when you're wrong 75% of the time.
I think you could consider the first part of that paragraph as a starting point for improving the game. The objective is to get points, and you get points by choosing the right resource given a province. How can the player learn to choose the right resource in-game?
I like the idea of the game and the overall look. I was confused on how to play, seemed like everything I chose was wrong? But, love the look of it.
Very intriguing game, I think the controls were a little clunky, and the button click sound effect got annoying after a little while. I also found the text a little difficult to read at the resolution it was set to. Lots of potential here, but I think it needs some more story and design work.