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What a fun project!

Your places are all mostly abandoned - what would an island look like if it was populated? What if it was over populated?

I like the stories you tell and the toyboxes you're making. Some of the islands are complete stories and I find them less interesting than the ones that have open ends and invite the reader to explore and make new narratives. Particularly useful to my mind's eye is places for shelter, things to explore, and food to subsist on, as well as fertile soil and building materials for setting up and continuing the life of the place.

How will some of these places look in five hours? In five months? In five decades?

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Thank you!

Mechanically, I'd make populated islands the same way, but the 3 features would also have a social dimension (e.g. a Focus could be a person, a Path could be someone showing you around (what do they show and not show you?), and an Impression could be an observation about the society/traditions/etc.). (e: though obviously sometimes people don't wanna be found, as happened on Anastrophe Island and Redemption Island)

I've been doing mostly uninhabited islands partly because I started out in the same mental space as in the playtest version (where you explore "monuments" in a post-apocalyptic wasteland) and partly because one of the inspirations for this is the Pocket Atlas of Remote Islands, which includes a lot of unsettled, barely-inhabited, or abandoned islands.

Good points about open-endedness and the passage of time. For open-endedness, the subjective PoV and almost-guaranteed incompleteness are meant to help leave untied threads! I'm interested in which ones you saw as more or less open-ended—some I can guess at, but with others I dunno how much a reader might see as settled vs open to interpretation.