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I tried this out, but unfortunately, it doesn't work for my needs, mainly because of the GameMaker requirement.  I know I tried GameMaker once in the past, but their pricing system and app has gotten a lot worse since then.

Sadly, a key feature of the game idea I had is frequent updates, and due to the fact that GameMaker requires subscriptions to publish anywhere other than Opera's proprietary system, with the subscription prices as high as $79 per month for publishing to console, it's just not practical.

MonMae itself is well-designed, but personally, unless this becomes stand-alone or gets ported to something like Godot, I'm going to have to look elsewhere.

Hello!  As a fellow indie developer, I completely understand your reasoning for this decision. At this time, the price mentioned is too much even for me and my team.  Unfortunately, this is completely out of my control and there is little I can do to combat it unless/until we made a standalone version.

If you want my two cents however, I personally believe that the 80$ a month is reasonable expense for games that are performing well enough to justify porting to multiple consoles. This especially in consideration of the fact that RPGMaker doesn't offer console ports at all, and also when compared to Unity's 187$ per month, per user "Pro" license that is required for console ports, ouch! Additionally, the amount of work me and my team pour into our games for just the PC version is immense, I can't imagine opening up to several other consoles without at least doubling the team size.

Regardless, I'm glad you were at least satisfied with the design of my product, and I hope you can reconsider using MonMae again in the future. Thank you very much for your input!

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If desktop and mobile publishing didn't require a subscription too, I'd probably make the same argument.  I know those are lower-priced, but it could still be problematic with my need for frequent updates.