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yano

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A member registered Jun 12, 2018 · View creator page →

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Hello. Were you able to find and watch the YouTube Tutorial series? It's linked several times in the main page and should be easy to find. If you can't figure it out, please consider joining the Discord where we have an active community that will be more than happy to help you, including myself if I'm available.

Hello. There are native systems to switch to a 32x32 tileset. Simply import your tileset, make a little demo room, and set the player settings to use a 32px grid (default is 64). There's nothing else you have to do, though you may want to increase walk and run speed as well, which is also cleanly laid out in the player settings.

The game is playable on these types of devices that support Portmaster but it is not possible to make a GB Rom of the game~

The versions are slightly different but this is the full, better version. Regardless I'm planning to offer a discount for itch  owners

it's open code and open assets, you can change however little or much you want, code wise and visually too

It's available on Switch! and we are considering releasing to Epic Games too, but anyway if you have any suggestions please let me know!

It is possible! However we may use them in a sequel or something... We didn't decide yet!

These are outstanding! Keep up the amazing work :D

It's open code, you can modify the code for battle, characters, write custom systems/features, or pay someone to do it. There is no limits :)

Absolutely not! Dokimon getting approved by their legal and review team and releasing to Switch is proof of this! :)

I work on my Macbook quite often since it's lighter and comfy! You shouldn't run into any issues :)
just keep in mind if you want to export your game to Windows one day that you will need to use (or borrow) a friends Windows device for exporting the game!

It's a full game engine that works together with GameMaker for stuff like exporting and asset management. The engine is fully open code so you can add or edit anything you want or need using GML and other supported languages. 

Hi. There aren't very major differences, however the itch version will be more expensive since it supports exporting to PC, Consoles, etc. The Steam version will be more similar to like RPGMaker on Switch for example, where you can upload and download games to Steam workshop to play. Somewhat similar to Mario Maker :) the itch version is more for professional and commercial use.

Hi. You can either or or do both :) 

I'm so glad to hear you've been enjoying it!

Let me know if you figure it out, and I would love it so much if you could give the game a review on Steam :)
Cheers!

Hello, I'm not entirely sure as I got help with the port master side of thing, but if I'm not mistaken it's possible that the games run fine without patches? I recall doing several edits to Dokimon to make it run without needing a patch. It's possible though that the PortMaster discord group could help you out :) let me know if you figure out a solution!

Yes absolutely. There are easy to use tools for increasing pixel size too (like for monsters, trainers, etc. And tileset is also quite easy)


The Steam version is a bit different (it is cheaper and gamified) and won't include a Steam key with the itch purchase, however we're thinking of providing a 25-75% discount code to all itch owners.

Yes. This includes everything in that bundle as well as Dokimon + Nuumonsters 

By adapt my tool to RPG maker do you mean make it compatible with RPG Maker? It's not possible, however, the tool will soon become as intuitive as RPG Maker but with less limitations so please look forward to that^^

There is 80+ with four directional standing but not walking (although there is a simple and easy template for walking). 60+ of the characters have a matching battle sprite like in the cover (not a portrait). 

So, out of 80 or so characters only 20 are missing a bigger version (see cover photo for reference).

Is there a list of all of the Kanji used available somewhere in text so that I can compare against what Kanji my script uses to see if any are missing?

Heyo, it based on Gamemaker so it can create builds for PC, MAC, Mobile, and all modern day consoles, but not retro consoles (emulators)

Hello, what did you feel like you are missing? You can add me and message me on discord @yanako_rpgs too if you want^^

Hello :) If your team is working together on the same project it's perfectly fine to share with them.

Thanks for letting me know, I should be able to fix it pretty quickly :) The demo just got ported to HTML so having some issues still at this stage is to be expected. I'll update it as soon as I can.

There's a written tutorial available in the tutorials section of the official MonMae discord server. I've linked you to the exact message:

https://discord.com/channels/1012975690561368075/1137368906483388417/1158011862609297458


There will be a new tutorial video about this in December or January after we remake our youtube tutorial series for the new, updated version of MonMae

GameMaker is used for asset handling and for exporting your game. please check out the first set up tutorial if you want more info :)

Absolutely. My game "Dokimon: Quest" has 9 total and you can collect multiple palettes for each monsters... this is the default :)

Nope! No limit~ I chose to do 4 per sprite but you don't have to do the same~ Alt palette monsters are also easy to implement, just change their colors and set them as frame 2 in your monsters sprite!

Thank you :D

sprites can be bigger yes, no limit on monsters added to the game (can be 5, 100, 999, or more), and no limit on elements

MonMae hasn't seen much progress this month as I've been crunching down on Dokimon and there will probably be a couple weeks before I pick it back up but party battling will be added within a few weeks :)

Hey, there's 6-8 different ui selections you can choose from as well as a couple for battling but you can also change it yourself as much as you want in the code or if you edit the sprites. Monsters can't wear equipment yet but it's easy to add and is a planned feature that will be added soon. There is water traversal^^

Hello~ Animated idle sprite implementation is already in the engine, and adding attack, hurt, etc wouldn't be difficult or time consuming at all.

If you need help setting it up, let me know in the MonMae discord server and I will direct you exactly on how to do it :)

Yes it's very possible and very easy to do :)

You're welcome~ Thank you so much for the support! If you ever have more questions or need help please let me know in the discord linked at the bottom of this page :)

You're welcome~ Thank you for the support!

Hey~ It's limited only to this engine, but you can buy just the assets instead (and use in any engine) from this bundle :
https://itch.io/s/73088/retro-boy-assets-complete-bundle

Hahaha, great. Enjoy it~

Heyo~ just wanted to let you know MonMae (and all related asset packs) just went on a sale in case you were interested :)