Hello. Were you able to find and watch the YouTube Tutorial series? It's linked several times in the main page and should be easy to find. If you can't figure it out, please consider joining the Discord where we have an active community that will be more than happy to help you, including myself if I'm available.
yano
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Hello. There are native systems to switch to a 32x32 tileset. Simply import your tileset, make a little demo room, and set the player settings to use a 32px grid (default is 64). There's nothing else you have to do, though you may want to increase walk and run speed as well, which is also cleanly laid out in the player settings.
Hi. There aren't very major differences, however the itch version will be more expensive since it supports exporting to PC, Consoles, etc. The Steam version will be more similar to like RPGMaker on Switch for example, where you can upload and download games to Steam workshop to play. Somewhat similar to Mario Maker :) the itch version is more for professional and commercial use.
Hello, I'm not entirely sure as I got help with the port master side of thing, but if I'm not mistaken it's possible that the games run fine without patches? I recall doing several edits to Dokimon to make it run without needing a patch. It's possible though that the PortMaster discord group could help you out :) let me know if you figure out a solution!
Yes absolutely. There are easy to use tools for increasing pixel size too (like for monsters, trainers, etc. And tileset is also quite easy)
The Steam version is a bit different (it is cheaper and gamified) and won't include a Steam key with the itch purchase, however we're thinking of providing a 25-75% discount code to all itch owners.
There is 80+ with four directional standing but not walking (although there is a simple and easy template for walking). 60+ of the characters have a matching battle sprite like in the cover (not a portrait).
So, out of 80 or so characters only 20 are missing a bigger version (see cover photo for reference).
There's a written tutorial available in the tutorials section of the official MonMae discord server. I've linked you to the exact message:
https://discord.com/channels/1012975690561368075/1137368906483388417/1158011862609297458
There will be a new tutorial video about this in December or January after we remake our youtube tutorial series for the new, updated version of MonMae
Hey, there's 6-8 different ui selections you can choose from as well as a couple for battling but you can also change it yourself as much as you want in the code or if you edit the sprites. Monsters can't wear equipment yet but it's easy to add and is a planned feature that will be added soon. There is water traversal^^
Hey~ It's limited only to this engine, but you can buy just the assets instead (and use in any engine) from this bundle :
https://itch.io/s/73088/retro-boy-assets-complete-bundle



























