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This looks really cool, but something was wrong with the mouse in the demo. I could click stuff fine, but my guy wouldnt look around. The camera was 'stuck' looking forward. Am I doing something dumb or is this a bug?

That's really strange, there shouldn't be any mouse issues.

Have you tried changing the mouse sense in the settings?

Also unplug any gamepad that you aren't using.

Ok, changing the mouse sensitivity fixed it somehow. I didn't have a gamepad plugged in. Really wish I could lower the mouse sensitivity more. I think I'm an outlier and something is up with my mouse, because every FPS game I played today has been way too sensitive. But for people like me, going to like 0.2 mouse sensitivity is what feels good.

Anyway, cool game. Played a few levels and had fun. I like the premise, the look of the game is fantastic. And it feels pretty good. Few random thoughts:

  • I like the skill system. Feels pretty unique. Encourages you to use all your different abilities. 
  • The combat itself feels pretty good, but can also be a bit odd. When a guy is knocked down, you can keep hitting them but its not clear if it does anything. Same for when they're getting up. I like that they only fly away after a couple hits, but they kind of go static for the first few, so its not as responsive as I was expecting. In kung-fu movies, the jabroni getting beaten usually way over-reacts, I think something similar would work here. 
  • Enemies feel like they have a ton of health. Might be because you're trying to encourage knocking guys off rather than taking away their hp. But I'd almost rather have guys just die instead of getting knocked down over and over. Then you could have a lot more enemies. Feels a bit like im just mindlessly grinding against a small handful of goobers for a very long time.
  • One guy bugged out and was just standing there not dying. I had to keep kicking him until he fell off the tower.
  • Hookshot feels kind of whack. I hook a guy and he goes behind me so I cant even hit him. I was trying to hook guys and knock them off the cliff behind me but it wasn't really working. 

Overall, really good. I think getting the feel locked in a bit more will make this a great game.

(+1)

The enemies don't really have health. You should play the game more like smash bros where you have to kick your opponent out of the stage.

The stuck enemy bug should be fixed and I'm looking into so you can't hit enemies when they are down.

Thank you for your feedback.