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that door bug will be the death of me

Can you confirm for me that you're on the latest release version? The zip (and the folder within) will be named ToK .17b Windows (or Linux) DoorFix. I uploaded it about an hour or so ago, and it should have fixed this

To address the some of your comments:

>switching weapons
Planning on doing this - it's my most requested feature
>dual wielding
I'm looking into this - but I never really liked how that was done in other games. I'd need to find a solution I'm happy with, so it's still not past the idea phase
>inconsistent barrels
noted. the non-destroyable barrels serve as decoration and I can see how that would be very annoying
>moving player towards the mouse direction
i never thought of that - it's a very good idea. I'll try it out and report back the results
>find the levers is bad
noted. I'm experimenting still with a "you have to do something except kill everyone to progress"
>balance regarding two-handed weapons vs sword/shield
another popular complaints. i'm slowly working towards balancing things better - thanks for the input
>ring bug
will look into this

Thank you very much for your detailed list of feedback and ideas, I appreciate it a lot!

(+1)

Yeah, it's the hotfix version:

You could just make the dual wielding worse than using anything else, like two identical swords is always worse than one of them + shield, because you are effectively just holding one sword. It's the fantasy that makes me want to do it, not the power level increase.