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I totally agree. As much fun as I had with my commercial steam game, it also felt a lot more stressful than just making a free game. There’s so much ‘mental liberty’ when you release something totally for free, rather than having paying customers to attend to.

Yeah, I have a stable day job (and also make some side money doing music production for people), so I don't need to turn game development into ANOTHER business haha. I've been struggling with one of my games since last year and I did a postmortem on it inspired by your post. Was nice to close that chapter in my life so I can focus on some other things :)