I totally agree. As much fun as I had with my commercial steam game, it also felt a lot more stressful than just making a free game. There’s so much ‘mental liberty’ when you release something totally for free, rather than having paying customers to attend to.
Viewing post in Six Cards Under is now free! (postmortem) comments
Yeah, I have a stable day job (and also make some side money doing music production for people), so I don't need to turn game development into ANOTHER business haha. I've been struggling with one of my games since last year and I did a postmortem on it inspired by your post. Was nice to close that chapter in my life so I can focus on some other things :)