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(+1)

Decided to give it a brief play since I played it a couple demo days back. I like the overall improvements. The paladin before the fifth level was neat, it's a breather and adds to the lore a bit. I also think the pacing is better now. It felt on the slow side previously, so it going by much faster helps keep the early levels breezy. 

(+1)

Thanks for the feedback! The pacing is an issue I'm slowly tackling, especially since there's no "break" due to the lack of a hub screen - right now it's fight -> go next level -> fight, which can get pretty tiresome. It reminds me a bit of Serious Sam games, where while I'm enjoying myself, my brain screams due to the constant action with no breaks in between. I'm hoping to expand on the paladin level a bit to give players time to relax before going into the arguably most action packed floor. Either way, that's for another time - thanks for playing!