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(1 edit)

Even on "Normal", the game is absurdly hard. You should probly make Stamina Recovery every 1 point and Damage every 2 points. Even then, pretty sure most runs will only last upwards of 5-7 days.

Really, tying damage to stamina is not the best system. Either make the costs for attacks half what they are now or rework the stats system like said above. Overall good game. It's just the management side that is lacking fairness. Also the HP on some of them is TOO DAMN MUCH. Raid bosses outta nowhere man.

Also, the Corrupt / Addiction resist as it is doesn't mean SH*T!!! That probly has to be 5% per point for it to even mean anything. AGAIN, keep up the good work.

Hi Mythic, thanks for your feedback.

I definitely agree with you, right now the game is too hard, but as more enemies, areas and mechanics are added the game will get easier.

I also like to further decrease the enemies' health in "Easy" mode, so that people who are not fans of a challenge can also enjoy the game.

As for Resistant Corruption/Addiction, keep in mind that both attributes stack, you can try the resistance-focused run and have reasonably good results, as long as you successfully pass the Addiction Checks and know how to distribute the remaining points.

Out of curiosity, who would be the Raid Boss?

Right now, when the red text shows up for forest (yoga girl), and anyone in deep forest.
So anyone with over 300HP is basically a raid boss right now. Cause strong attack at full stamina is around 27-30 attack. Then it quickly goes down if you don't have huge stamina regen. So that's at best (about 4-5 hits) around 120-150 damage with rests in between each attack with decent stamina regen. And by then you have some kinda debuff that ruins your attack or you're out of stamina. Basically, an instant loss.
Then also by day 3-4 the attack power of most of the enemies are starting to get crazy, or the zero attack power enemies with pure lust attacks are getting up there in health as well.
The 5 points per strength up really demotivates any investment into attack power. Also, with the cost for each upgrade increasing, honestly, I believe in my opinion that's a dick move. 2 points per strength should be it. Especially because you only start at 10 attack power and by day 3 most of the attack of the enemies are already at 15 or so. Very unbalanced.

You got the basic gameplay down, it's just a matter of balancing the early game vs late game where you have all the skill perks.