Hey Kai!
I'm trying to use textMesh.reading to queue up a bunch of messages and play them one after the other.
But with this code, it looks like both messages are being read really fast (or just appearing immediately) and then disappearing.
Would you know why that's happening?
EDIT: I should mention, this code is running in an Update function. At some point I'm going to add some buffer between reading out the messages, but for now I want to get the basic stuff working.
if (!textMesh.reading) { if (messages.Count > 0) { var message = messages[0]; textMesh.text = message.msg; textMesh.Rebuild(); pestoImage.sprite = pestoSpriteDict[message.emote]; messages.RemoveAt(0); } }