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Hmm... if there's a split between how it works in-editor vs in-build, then it might have something to do with the Update()/OnValidate() cycle?


I tried running your code myself, and the strangest thing is, it works perfectly fine for me in-editor? What version of Unity are you using, and are you using the latest version of STM?

Hey!

I'm using Unity 2018.3.6f1.

I wasn't using the most up to date Super Text Mesh, but I just updated it and got the same result.