I probably find fighter's directional shield to be the most interesting ability to plan your movement around - it's surprisingly versatile with how you can deflect enemies away, even into spikes.
Are you the same red_kangaroo who was the huge fan of Hero Trap? Welcome back!
And you are the same jtolmar, I didn't realise. Yes, it's me and I still think it was unfair that Hero Trap didn't end up much higher in the results. :D It was a massive, polished, hard and very clever game.
But I see you didn't run out of good ideas. :) Pinball Dungeon seems well-suited as an Android roguelike, and I say roguelike intentionally - it's great how you managed to uphold all the "standards" of a roguelike, even if the turns are a bit unconventional.