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I was making a game on unity, but then the code broke and I had to close the project.

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I know the feeling. The main idea when making a game in Unity is to remember what you did in each Script you made. For example, if you have 2 scripts that connect to the same GameObject, it is possible that the changes made to that gameObject through the first Script will affect the code of the second one. But it's not hard after you get used to it.

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It's easier for me to make games in godot where you can make an example game very quickly in 2-3 hours in unity there are more possibilities.

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True, I still chose Unity because I feel it is easier and I have more control over it (Unity is more clear than UnrealEngine) and compatibility with other devices is very easy to realize.