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(4 edits)

Yes, that's Grace after having been given hunger supplements and sized up. If it's relevant, I'd never competed against her before giving her the drugs.

Also, crafting recipes with 6 or more components are too long for the interface screen, leaving the player unable to see the final components needed. This includes (but may not be limited to) Fruitcake and the Fisherman's Basket.

Why on Earth does the Triple Stacker Ambrosia Cake consume 10 copies of a book, anyway?

The quest "Super Special Cake?" is not marked as completed after you hand over the Ambrosia to Mindy.

The description of the Fairy Floss item claims that it gives you "+v[446] Fullness".

Feeding the Red Slime at size 1 renders the text "f[1,0]Here you go!"

You can walk on top of the Icycull Chief's desk, on the tile with the papers in front of him.

Eloise's sprite and portrait when she visits the lab in the morning do not reflect her current size as seen in her shop.

Several pieces of dialogue around the Icycull section of the game overrun their textboxes and get cut off:







Man, some of those are just poor checking by me.... Least they are easy fixes....

The Grace thing is weird.... Definitely not intended. She's meant to start small but gain a huge amount once she sizes up. 

I think I'm just about done playtesting until the next version comes out.

Reentering the royal house in Icycull and then leaving by the front door will, like Jigglers, leave the screen-dimming overlay active. The same goes for exiting from the sewers into the Forest Cave, though leaving the cave itself fixes it, so there's no major issue.

Completing the quests "Solve the Issue!" (at least by feeding Hannah to Eira) and "The Wife's Stew!" (though I had to cheat to get the recipe, so take that as you will) leaves them in the Available quest log.

The game becomes extremely laggy in Largo's Lab for some reason. Also, the papers on his desk can be walked over, just like the Icycull Chief's. And who's the giant blob on the bed you can't interact with?

Entering Eira's cave, even after recruiting her, always plays the lines "There's a sound coming from the crack... Maybe there's something back there... Let's go explore."

Many enemies outside of Liamargia and the woods don't intercept the player, and have to be manually interacted with to start combat.

If you've expanded the lab, after completing Delayed Shipments, when you bring one of the brothers to your lab to upgrade the machines, the game incorrectly uses the original lab layout instead of the expanded lab. Leaving and reentering the lab restores it to the proper layout.

Having multiple Capture Nets in your inventory, as a result of the Jello Plains tutorial bug, allows you to keep using your Capture Net after it has dropped to negative durability. The game says that it breaks every time you use it, but it's never removed.

Certain enemies, like Bandits and Thieves, increase Lucia's corruption if she eats them after combat. However, allowing a party member to eat them instead leaves Lucia's corruption as is, despite her deciding their fate. I could see arguments either way.

When Zora and Zola are speaking with the Slime Queen, the queen uses her slim portrait despite having been fattened.

Is the hidden bunker mentioned in the forest implemented yet? I notice that there's no quest associated with that dialogue yet, so I wouldn't be surprised if it's still in development.

Feeding the Blue Slime at larger sizes renders the text "f[1,0]Hey! Are you hungry by any chance?"

Praying to the Goddess can reduce your corruption to negative levels, which seems like it might not be intended to do.

It's never made especially clear exactly what Virus Effect does as it advances.

The way using food items works, you can select two different targets for its Fullness and non-Fullness effects. If you select a Whole Roast Pig, use it on Lucia, but then answer "Give the Whole Roast Pig to whom?" with Isabelle, Lucia will receive the healing, but Isabelle will receive the fullness.

The wounded Mezeti gate guard should probably be removed after dealing with Eve and Mallory.

Siding with Mallory against Eve, and then letting the two work out their differences themselves, causes the player to be frozen in place permanently when they attempt to enter the Inn.

Finally, Eve and Mallory leave non-interactible sprites behind them in a number of places, screencapped below.

1: Believe Eve, before leaving the field. Can be walked through.


2: Believe Eve, leave and return to the field. Cannot be walked through.


3: Believe Mallory, eat both Eve and Mallory at the Inn. Cannot be walked through.

Excellent. Hopefully there aren't any more major bugs left...
- It's odd, since the game should correct itself automatically once you enter any other area.... 

- Must have forgotten to call the plugin command when that quest gets completed. (Might have a look into making the recipe more accessible)

- Yeah I've worked out that issue, an event was running parallel that was draining resources. It was Isabelle, she's not supposed to be there if you haven't unlocked her.

- Hmm, I'll have to put a switch there to change the dialogue. Easy fix.

- Most of enemies should be on player touch, don't forget, although the sprite is large, there is only a certain tile that sounds for collisions. So you have to get extremely close to most of them to actually start the battle. (I did try using a plugin to change the actual dimensions of the player sprite and add collisions, but it would cause me to change all the maps in the game or you would be stuck constantly in most maps...)

- Ah, I'll put in a conditional there. (I clearly forgot it since I did script the event in the new lab as well... Just messed up the transfer point)

- I've fixed up the Capture Net issue and changed that quest around slightly so Anna's Husband doesn't give you 300 capture nets...

- The corruption part only affects Lucia and Isabelle. Anyone else that eats them is exempt from it. 

- Yeah, that's mainly cause I was being a tad lazy and waiting on new Slime Queen pictures. But yeah, that needs some re-doing (Although it should work fine... I think...)

- It is. It's part of Julia's quest. (Although that's not without it's own issues. There isn't much in there really....)

- That's an easy fix. It's basically me missing a backslash...

- Yeah, it's been like that for a while. I might add in  a condition that prevents it, but it doesn't harm the game for the most part.... 

- The virus reduces your weight at the start of the day equal to the total. It's not noticeable since most of the time you actively gain weight. But if you choose not to, you will begin losing weight rather rapidly.

- Yeah. I need to change the targeting for most of them. Although I might re-do some of the healing items and allow ALL items to be used in battle.

- Yeah, the Mezeti guards should reset once those quests are done and I did notice the Eve sprites (when I was trying to fix the Beth quest actually)

(5 edits)

I'm quite certain that I'm not just failing to bump into the enemies. There are one-tile-wide passages in the mountains around Icycull where you can be blocked from passing by a wandering monster, and combat will not begin until you hit Z, no matter how much you rub your face into them.

All of the wandering enemies in the Icycull Mountains, as well as the Dread Mountain's Tundra Pixie and Lost Isle's Lamia, fail to initiate combat when bumped into.

I meant to just double-check I wasn't mistaken about that report, but I found a few more things while doing so...

The cabin door on the Icycull Mountains Summit should probably have a black tile behind it instead of continuous wood, which looks pretty weird when you open it.

The pools of water in the Lizardman dungeon on Lost Isle can be jumped over even without pulling the levers to raise the rocks.

Pressing 9 to warp back to the Lab takes you back to the smaller original lab rather than the expanded lab.

Eating Anna, at least at her maximum size, leaves her portrait onscreen.

Feeding Glowing Slime to the Red Slime (before she reaches party size) leaves her portrait onscreen afterward.

The Red and Blue Slimes start out with ridiculously low maximum fullness - my Blue got 2 max, and Red got 0 max.

The prompt to "Add Tiffany to your party as well?" only comes up when both Tiff and Britt are in your party and you attempt to dismiss Tiff. Britt can be dismissed, and either of them added to the party, without the other attempting to tag along.

Jessica's Godlike Meal seems to add 800 fullness, rather than the 500 fullness that its description claims.

Adding a brief explanation of the virus causing daily weight loss to the tutorial book probably wouldn't be a bad idea.

It would be nice to be able to use skills like Digest and Energy Conversion outside of battle.

It would make sense if Tiffany and Brittney could sell you their drinks while hanging out in the lab.

Retracting one point I made previously, apparently I just misremembered what I'd done and hadn't done on my save. Julia's forest quest displays properly in the quest log, and it wasn't too hard to find.