oh, yeah, i definitely get that impulse as well. even so, it's always clashed with the second impulse which like...a practical example of this is that i was raised Hindu (atheist Hindu but like, culturally Hindu) and i really don't know anything about Christianity? and i've to some degree actively resisted learning because i think my work will be stronger for operating completely without reference to Christian symbolism and symbology! and sure, i don't recognize that symbology as easily in the media i consume, but it's nice to have a personal and thematic aesthetic that exists entirely orthogonally to that throughline in most Western media. part of what's often frustrated me about PbtA games is that because the moves themselves are codified tropes, it makes it really tough to push the limits of the genre that a given game captures in a satisfying way, so i'm interesting in not laying that out in my work and seeing where it takes people. i think playtesting will probably have a lot to teach me about whether that's effective, but i'm very interested to try it out and see how far i can get on a minimum of that kind of information.