I think that's absolutely a big concern - and one I think anyone who's had experience in a structured lit class has probably felt at some point. It's a pitfall to be avoided when writing this sort of thing, and something to actively educate against the use of. In my mind, and hopefully in my writing, the goal is to enable people to better embrace their ability to express themselves or creatively explore their ideas and unique stories through making people actively aware of how the sausage is made, rather than enforce specific and strict cookie-cutter plots. Blades is a really great game that does a lot of great narrative and media aware design/tools while encouraging GMs and players to have fun with and mess with those rules rather than stifling them.
I definitely have had bad art teachers who didn't know how to weave these two concepts (That of personal self expression/freedom and the education of the 'rules' of the artform), but I feel like I'm a better storyteller and writer for having learned the rules and media conventions in the first place, after all, its hard to break, bend or make new rules if you're not super aware of how they work in the first place.