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Congrats! I'm glad you found a prototype worth developing.

I'm not sure whether Pinball Dungeon will get all the way to release, but I am still developing it and that's my current intent.  We should coordinate a bit to make sure we don't step on each other's toes. My focus for this game is on memorable experiences (and chaos) as opposed to tactical depth. I plan to do more to capitalize on the fact that it's not quite actually turn-based, play more with unique physics objects, and do more with dungeon generation and the exploration side. I'll probably be going for a cute to cute-dark art style. Target player demographic probably skewing younger.

Do you know what parts of your design you're focusing on?

I am focusing on tactical plays (imagine Into the Breach without grid), perk combos, and teamwork. 

I decided to redesign hero skill & perk system into a more flexible one, but not sure what I'll end up with at this moment.

Guess that's different enough.

btw, do you mind if I add a spinning barbarian into my game?

Yeah, with such different focuses, I don't think we're going to be stealing each other's audiences so much as we're kickstarting a genre.

I think a spinning barbarian is pretty obvious, go for it.

Do you have any plans to add terrain or dungeon generation to yours?

Terrain: Yes. Actually I tried to add it during 7drl, but I have a hard time on monster AI's aiming.

Dungeon Generation: No. Each encounter will be in a rectangle. (You know I want to make a physics based Into The Breach) Anyway, random generated wall is on my list.