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That's an interesting thought!

I put in a lot of little tweaks here and there to nudge it towards being platformer-friendly, like squashing the shape to make it more horizontal, or building vertical rooms before horizontal ones.  I suppose if you could disable all those little things then you'd get something that's more top-down neutral, with the passages and gating intact.

I have no idea how well it'd work for top-down, though.  I feel like it wouldn't really resemble a Zelda-style map at least, but it could probably be tweaked into one.

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doesn't even have to be a zelda thing specifically imo, i just think it's weird almost nobody makes metroidvanias that aren't side-scrolling platformers, zelda was just the closest thing i could think of off-hand