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Thanks for playing!

I agree about the camera, that was partially intentional based off the complaints I've seen for the camera in SM64 :P. I was going to add multiple camera 'types' but ran out of time/forgot. The triple jump requires an amount of forward momentum, I'm curious if the timing is too finicky itself or if that just needs to be made more apparent?

I think the timing is probably fine, but I found it hard to know when to press the button due to lack of feedback on the landing. I spent most of my playtime in the tutorial where the ground is a solid colour,  so I often had no idea when I actually landed. The quickest fix for that would be to add a sound effect for landing. It'd also be cool to see some dust particles when running around and jumping/landing, which would make it easier to see the player's movement in relation to the ground.

Ah thanks for the feedback, I hadn't even considered any of that!