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I really wanted to enjoy this, but the combination of the camera constantly swinging around and my cursor not being locked made it very difficult to play on controller (even nauseating at times). The lack of textures in the tutorial section made it hard to see what was happening at times. I also think the triple jump could benefit from some amount of buffering, and getting off ledges doesn't work very well.

That being said, the movement was really tight for the most part, and the world generation mechanic is very cool. My best time on the default stage was 00:29:0766

(+1)

Thanks for playing!

I agree about the camera, that was partially intentional based off the complaints I've seen for the camera in SM64 :P. I was going to add multiple camera 'types' but ran out of time/forgot. The triple jump requires an amount of forward momentum, I'm curious if the timing is too finicky itself or if that just needs to be made more apparent?

I think the timing is probably fine, but I found it hard to know when to press the button due to lack of feedback on the landing. I spent most of my playtime in the tutorial where the ground is a solid colour,  so I often had no idea when I actually landed. The quickest fix for that would be to add a sound effect for landing. It'd also be cool to see some dust particles when running around and jumping/landing, which would make it easier to see the player's movement in relation to the ground.

Ah thanks for the feedback, I hadn't even considered any of that!