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(+3)

I want to say its a good game, but I can't get past the Staff Hallway with the moving lasers, so I don't know how good the story is beyond that point (its pretty good and surprisingly deep so far), and the frustration with the controls is giving me a headache.

5/10, Too ANGY to fap.

Compelling story, but the controls need work. Maybe find a way to make it so you only need two or three points anchored and can tuck in one limb, or maybe make it so you can grab on to the other characters. This gave me I AM BREAD flashbacks.

(+1)(-1)

I'm sorry to break it to you, but abstract causality and pain are core gameplay mechanics. It would be very interesting to see a breadlike that has intuitive, clean controls, but this is not that.

I mean, you can still list those as negatives, but they are not problems the developer is interested in solving (at least I assume. Maybe the dev didn't even know the controls were frustrating and this is all a coincidence XD)

(+1)

I knew it but it's complicated. For one I have to publish the game at some point, then I need a looooot of feedback to test every single feature of each game. Which is limited a s a solo dev.

But anyway every project, every feedback is here to teach me so every next game can be better UwU

Honestly, the controls themselves weren't a huge complaint at first because I could take it slow and move things over and over until it moved the way I wanted it to, but with the introduction of the MOVING lasers, I suddenly had to time things just right and move things the right way the first time. So when I had to line Ody up on Ali with a pair of lasers an inch from Ali's business end, my frustration hit the point where I could no longer continue without risking an aneurysm.