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Milkshake8910

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A member registered Nov 04, 2018

Recent community posts

cool game, but it feels bit cheap when you die because you clicked the "cycle air button" when you couldn't afford it. Things you can't afford should be grayed out imo instead of instantly killing you.

good start, but the cost of planets scales way too fast later on, leading to having to redo the same easy planet several times. I assume you plan to have upgrades to get more money later on, but you probably also need to increase the scaling for the energy upgrades later on.

At prestige level 8, the game becomes incredibly laggy for the smaller planets.

I assume the game isn't balanced up to that level. I always found it weird how idle game demos don't have an ending. Just a point where it stops being fun.

>invents slavery

IT WAS A MISINPUT 

This isn't like that game. It is that game. 

your formula for determining the chance of a specific food dropping creates a bit of a balance issue where upgrading a food can make your profits drop. If you have two foods, and one is less than 41% the price of the other, increasing the price of the lower one will cause your profits to drop, since the chance of the worse item also increases. It's not much of an issue, since the change is so miniscule, but it's interesting mathematically.

the multiplier always appears at the end. The chances are all the same. The multiplier just looks like it's in the chance section because that's the last section.

what one?

9 days, sweet

You can stealth kill the common enemies by luring them around a corner. Only start eating enemies when you get low hp. Then you can eat the final boss.

Or if you're really good you can kill every enemy including the boss. I had a run where I gained 0 weight and ended with 0 fullness, and I had to do that for the ending.

if you eat through the wall directly below you on the final floor, you can enter endless mode. The gutbuster appears on floor 5 onwards.

These games are getting really realistic

he needs mouse bites to survive

got a bug on the last round where I couldn't sell or upgrade any of my items, causing me to lose the game...

365, 30, and 7 are coprime, so you can beat the game with just 9 polaroids by going ahead 24 years, 1 month, and 7 weeks.

365 and 30 only share a factor of 5, so it's likely that there's a faster way to get the 5 polaroids in the month section than just scrolling through the first 314 months.

so need a way to view all of the text without the empty days in between. I skipped just about everything in the days section after year 15.

oh, so that's why milk makes you gain 30 pounds

sweet!

oh um, the ingame timer is bugged. If you load a save, the timer resets.

How have you heard of the NAACP but never read about it?

Strategy was to buy 3 of every object. Objects already cost 5.5 million by the time you run out of space, so the extra 1 million isn't too bad. It's likely that there's a faster strategy from varying the amount of each item you place, placing more apples and less computers, for instance.

Ending at 0 weight gain and 0 fullness. The only way this could be better is if I managed to find clothes along the way.

So what is the cupcake referencing anyway? I get rubik's cube design, but where is the cupcake outfit from?

Here's my lowest weight. It was 125 before a DISASTROUS floor 4 in which I got a massive RNG roll on the nutrition from a crate of food.

Cool game. Lots of depth. The nutrition mechanic is pretty obtuse, though. It's not really explained at all, and certain aspects are pretty unintuitive. Like, why would your food capacity only grow when eating food with nutrition? I feel like if I ate a block of ice, my stomach would probably grow.

I suppose the experimentation is half the fun, though. I just wish it didn't take so long to reset a run.

The giga-stacker is the final boss. The path to endless mode is actually a secret on the same floor. Instead of going right at the start, eat through the south wall.

There's 2 strategies:

1. attempt to reach it without a full stomach (difficult)

2. reach it with a full stomach and punch it to death

the final boss actually isn't too strong. It's the common enemies that are the problem. Try to funnel them all through the hole in the room, hiding behind the wall to get sneak attacks. Never let a cake catch you. They're slow, but they stun you for 5 turns on attack. If a cake attack is unavoidable, eat the cake first.

not really. You have 84 max hp, and you can basically 1-shot every enemy with your 35 damage sneak attack (breaking line of sight right before attacking).

Even if you don't know about that, you can still fight enemies one at a time, making sure not to let the cake attack. Don't bother eating enemies unless your health is getting low. Prioritize eating cakes. This situation is not only possible, but easy.

How weight gain is calculated is an enigma to me. 

I eat an egg. That 4 nutrition and 2 lbs

I eat 2 hearts. That's 4 nutrition and 2 lbs

I eat meat. That's 5 nutrition and 2 lbs

I eat a heart and an egg. That's 6 nutrition and 5 lbs

Why does an increase of 1 in nutrition lead to a gain of an extra 3 lbs? It makes no sense!

I've noted several amounts of nutrition along with how much they give, and it seems like the weight gain is supposed to be linear, but it has sections where it stays stagnant before jumping up to one less than the nutrition value.

Once you fall asleep, the null cube gives 120 nutrition, which is a strange quantity that first fills up your health, then your weight and stomach capacity. For comparison, the egg gives you 4 nutrition once you fall asleep.

The milk temporarily increases breast size after sleeping. It also causes you to gain 30 lbs.

wish it was more clear what each sacrifice gives you, or at least that each sacrifice gave you something more valuable. I dunno who would willingly give up a blood clot for a brain!

probably not

these hitboxes are very generous~

Ok here's a list of events and their results

follow daughter's voice- death

jump chasm- diamond (200 dollars)

follow gold sign- death

cave diving- death, seems to have a chance to do nothing, but that may be a bug*

the devil- If you don't send a bible for 2 days, the tube will contain a demon that kills you when you check

follow shadowy figure- golden skull (100 dollars)

go down dark hall- diamond (200 dollars)

follow mother's advice- diamond (200 dollars)

inspiration- find god on next day

take free backpack- nothing but a message about "double supplies"*

give me 50 bucks- diamond (200 dollars)

enter putrid water- need medkit*

climb hill- lose food, 50% chance for gold pearl (100 dollars)


*not fully tested

No one else can see god. Only us.

If all you've ever heard are dry academic arguments against it and impassioned arguments about "freedom" for it, you won't even understand why anyone would be against it. Many people don't even know that there even is an issue. Kids don't get why lolicon is wrong, and all they ever hear is that it's freedom of expression! If someone hears at least one impassioned argument against it, they might care. Because that's the problem. Nobody cares.


Either way, quoting Lenin isn't exactly good "optics" either.

hmm I've tried it, but I don't really like block pushing puzzle games... even though blobun isn't about pushing blocks.

"Time to investigate" seem impossible. No matter how many mysteries I investigate, it doesn't increment past 5. Is the reward good enough to restart for? I have 10 hours on the current save.

Right now, the ones that stand out to me are SLARPG and Tunic. I want to hear other people's faves.