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(+1)

This is an interesting game design, and the illustrations are lovely! I'm interested to see if you add either a difficulty selector or a way to play against other players online.

(1 edit) (+1)

Thank you for your kind comment! I indeed thought about a difficulty selector, but didn't have time to implement it. I even had names for the diffuculty levels, from "freshwater swab" to "bloodthirsty scallywag".
Right now the opponents are pretty dumb, it's obvious after a few plays. I thought about a simple decision tree that would give every opponent better bets and a bit of personnality, more cautious or aggressive. But again I was out of time. I also thought about more opponents, but that was clearly out of scope from the beginning 
Regarding online multiplayer, I guess it could be done but at the moment I'm far from having the required knowledge with Godot.

By the way, did you ask about the difficulty selector because you found the game too easy or hard? It is pretty random right now, so a game could be very easy and the next one hard.

(1 edit) (+1)

After playing a couple more times, you are right that it's random. I must have gotten lucky the first time. It would be much more fun with more sophisticated AI or other players so you could try to predict their moves.