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(+1)

Hello TheArxcity I've read your review and appreciate your feedback!

1. Art Design:

I read everything and want to explain the game was intended to blurry and pixelated to replicate the N64 feel

We also wanted to make the game low poly at the same time without alot of eye catching textures.

2. Game Design:

At some point we tried implementing a system that spawns the asteroids randomly ,but the system was a bit of a mess so we had to remove it and make a spawner with a timer I'm not sure how the Asteroids are only coming from the right side I'm pretty sure one spawns in the middle the other two spawn from the sides I took some notes and since this a game jam we had to take shortcuts 

3. UI:

I'm really don't know about that one I've tried it multiple times and the fuel bar seems fine to multiple people maybe its a bug that occured to you (which I'll look into later on)

4. Music/sfx:

This is a space music I know it feels sad but thats how most of them are , also we had only the last day to make music so we were in a hurry!

SFX wise we had loads of sfx and managed to implement only few due to time constraints!

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I truly appreciate your feedback this was my first attempt trying to make a project this big and we all had to pour alot of time into making it look somewhat decent and playable and fun we all appreciate your feedback!


(+2)

You guys did well take this as a learning experience! And message me when you guys join another jam I'd love to see you guys progress!