A road trip game of angels on the run in a fascist dystopia, based on Transangelic Exodus by Ezra Furman; 2-4 players
Exodus is a role-playing story game about being on the run in a society that has turned against you. It's a story of angels on the road, making community as they go, and trying to find somewhere better. It's a game rooted in a time, an autobiography and a plan and a dream and a fear all in one.
Play as one of four playbooks:
The Guardian: When they came for yours, you had the plan, the escape route already mapped. Your bags were already packed. You knew that this world is no place for a creature like you. And when the time came, you hopped in your vehicle and you tried to get the people who matter to you to safety.
The Traveler: You've done this before, a dozen times, a dozen ways. You've been fleeing your whole life, ever since you could fly. This is the last time you'll run, if you have the strength for one last journey. You may never reach a promised land, like the one you tell stories about, but you'll find a home, if you can make it one.
The Artist: For a while, your art and your charm kept you safe and commodified. But when things started to get bad, you knew whose side you needed to be on. But you couldn't just give up your creativity - you took it on the road with you. You'll need art, where you're going, but more importantly, you need to show the world what this is you're going through, even if some people won't understand.
The Dreamer: For years you've dreamed of wings. One day you'll spread them, you say. Other angels, they know, they recognize their own, but they would never presume to carry you skyward before you're ready to fly. But you couldn't stay where you were, could never spread your wings there, and when the time came, the angels had a seat for you, too.
After our successful Kickstarter, The 1.4 Update is due in April, featuring new art, bonus playbooks (by Nora Blake, Sasha Reneau, Riley Hopkins), and a companion PDF with quickstarts, essays, and more bonus content!