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I think this could make for a great meat boy styled platform with an emphasis on aerial movement. However dying is kind of annoying since it takes forever for you to respawn. Speaking of dying the deaths feel a bit anticlimactic if that makes sense.

Thank you for your response! That is a good question whether this game must be faster paced or not... I guess I made it on a boundary to try to suit all. Some people want it to be more puzzle-like, and others want more challenging stunts and quick death. Good to know!