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The regular low level ghosts would be  scary as hell with a FaceGrab attack that grabs your screen for a moment and attacks when they get close , like in House of The Dead> also if you used the aim button and successfully shot them before the end of the little animation you knock em off you instead, What do ya think?

I currently plan on focussing more on psychological horror effects instead of the "ghost/monster" shooting type horror. However I do like adding some stages where the ghosts still appear. As you state, the current aim mechanic does go very good with a facegrabbing type ghost. If I can figure out a good way of implementing this, I'm very positive this would be fun yes!  

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Oh yes ! I more was meaning to add things as long as they are fun but not too abundant and or not enough to become "expected" by the player at least...  Horror can be tricky , if anything is too predictable the player doesn't feel it... Alternatively,  if it's too hard people might not get scared for the right reasons... 
Your an artist here, I absolutely do have fun when I play the demo and I'm so glad to see all the people interested in this game and BTW I check the itch page every now and then will the full game have a different page or will it be listed here?

You are completely right, it is actually pretty hard to pull off horror that genually creeps out the player while also be fun.  To be honest I didn't expect the support I got for this demo as it was just a game-jam submission, so I'm really appreciative of everyone who checked it out. 

I currently plan on releasing the game on steam and itch.io, but I will edit this page and link the full release here when it is ready for it. Unfortunately this will take some time (at least a couple of months). I currently have made a lot of progress in the past month where most of the main mechanics are almost finished, apart from the horror elements. Now I'm focussing on the level design which takes a lot of time.