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Hi my name is Steve, or Xjere pretty much anywhere online. I'm new to game design, but old hat to ttrpgs, having started with the "Red Box" in the late 80s. My game preference is pretty broad, but I tend to lean more toward structured settings rather than group narrative settings (most would say Trad v Narrative, but I think it tends to create a false binary), and enjoy playing around with systems meant to invoke a certain emotion of ideal. One a tends to do this exceptionally well (Bluebeard's Bride invoking solitude and feminine horror, Night Witches comraderie, BitD class warfare...).


My current, and only project right now is a Sci-fi module for Bluebeard's Bride called Compass Rose.