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I have thought about a sequel, but I figured out that I would need a stronger game engine than PuzzleScript (what this game uses) to create what I envision for the sequel. PuzzleScript does not allow for information to be transmitted between different "levels," which is why Remnant Labs actually uses a single huge level; my plans for the sequel would be more complex and lag would become a big issue, so until I learn how to use another game engine – and probably get a more powerful computer – I don't have plans to make a sequel.

However, I will probably make a different game of a similar style to Remnant Labs at some point, especially seeing how popular it has become, I just need to think up the right mechanics.

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I'm wondering if perhaps you might have shed some light on why I usually don't care for PuzzleScript games? 

This game,  and a few others - Slime's Test for Intelligence (yes..one of yours) , might just be pushing the PuzzleScript game engine to the edge of it's capabilities because of how inventive you get.

You are obviously a fantastic developer. I would happily contribute to any kind of KickStarter to get you new hardware.

Thanks so much for the clarity of your update and an even bigger thanks for being a phenomenal developer!