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(+2)

Love the tool! Is there a way to make the exported obj more manifold? The windows seem to be fairly loose geometry, and none of the buildings have floors. Making it require a lot of extra work to make models out of the city. This is doable for smaller villages, but for a large city its not. 

Also, are terrain features contained within the obj? Any things I export are only buildings. 


Great tool though! Helps 

(+1)

I get the problem and I'll try to do something about. It works like this because Away3D (the 3D engine I use) is very old, slow and glitchy, and with it every triangle counts. So when visualizing large cities, omitting floors (and similar tricks) really helps to keep fps reasonably high.