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I couldn't get anywhere at the breathing level. At first it just seemed hard, but after several tries, it seemed like I was doing it perfectly but it still just kept blurring and fell over. I don't know what I was doing wrong.

A level with just the breathing before combining it with the head movement might've made it more accessible.

Neat idea.

Thanks for the suggestion! As long as the top bar is over half full, keeping balance works the same, but as it sinks below that, looking away from the door has a stronger effect. When alternating with the left and right click, you need to hold it, but if the bottom bar reaches the edge, your lungs are either full or empty, so you need to switch for breathing to work (The top bar only fills on inhales). Also, deeper breaths refill the top meter faster, so it is worth it to hold it for a second each way and get into a rhythm.

The breathing stage is the final stage, and I wanted to create a sense of desperation trying to inch toward the door, but I realize that's kind of tricky in such a short game to get players invested. I'm trying to find the balance of making sure all players at least pass out a few times before finding a rhythm without making it feel impossible for others.