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Thanks! :)
I'm not sure about a Linux build. It's possible, I guess, but it would be a lot of work, and if my previous games are any indication, the vast majority of people download the Windows build anyway. And then when I update the game, I would also need to build and test on multiple platforms... To be honest, I would rather spend my energy on new content or altogether new games. But then again, who knows. It may happen some day. :)

That's okay, I understand ! By the way, which engine/framework do you use for this project ?

I have a small custom platform layer built in C on top of SDL2 and OpenGL. Then it's all .NET with a custom ECS system. Nothing fancy, but it works very well for me. :)