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(+1)

Impressive tech for the destructible terrain! I was thinking of building something similar with digging mechanics. May I ask how you have achieved it? Does it involve marching squares?

(+1)

Thanks! Yep, internally it stores a grid of values (just something like a hash map with key = grid position and value = float), and uses marching squares to produce the terrain. Shooting the terrain simply subtracts something from the grid values and causes the terrain to be recalculated.