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Thanks for the support and feedback, it’s really detailed and useful!

We don’t really know what causes those graphical issues, it may be related to WebGL depending on which versions the browser uses but we are not sure.

Yeeees we heard about this issue but forgot to tone down the standard sensitivity in time. :(

I think we thought the experience as a kind of survival game so the player was fighting against the time with the ghost. We wanted to keep it short and enabling the player to decrease the ghost’s score would have maybe been more complex in terms of balancing.

We spent quite some time trying to balance the difficulty level by creating some kind of mathematical formula based on probability but didn’t have time to push the balancing further.

Thanks again for all your kind words! :)