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(+1)

Truly incredible game. If you don't steal first or second place I'll be mad. 

Small nitpicks :

- Browser version had jarring graphical bugs, downloading solved them. (using chrome)

- I would've liked a sensitivity slider on the mouse, it's set very, very high for me.

- The way the fear meter increases feels a bit unresponsive : it feels like you can't stop it. Tweaking it in a way that allows the player to make it go down when stopping ghost actions would've felt much better. Here idk what I'm doing wrong for it to keep increasing.

- I've read your comment about not wanting the game to be beaten on first run, I like the sentiment and the challenge so I wanted to beat it, but the unresponsiveness of the meter discouraged me. Also, the ghosts trolling ramp up in intensity too quickly, too late, i.e. it starts too slowly and gets too fast too quickly. I still like the concept of ramping chaos, very in theme, but it could've been better balanced. I didn't like having to wait 30 sec to start having things to do during repeat playthrought, so it was a big part of what discouraged me.

With that said I only have great things to say about the game. The graphics are amazing, the tone is cute and funny, the little minigames you implemented are very in scope and extended the game's fun a ton. 

(+1)

Thanks for the support and feedback, it’s really detailed and useful!

We don’t really know what causes those graphical issues, it may be related to WebGL depending on which versions the browser uses but we are not sure.

Yeeees we heard about this issue but forgot to tone down the standard sensitivity in time. :(

I think we thought the experience as a kind of survival game so the player was fighting against the time with the ghost. We wanted to keep it short and enabling the player to decrease the ghost’s score would have maybe been more complex in terms of balancing.

We spent quite some time trying to balance the difficulty level by creating some kind of mathematical formula based on probability but didn’t have time to push the balancing further.

Thanks again for all your kind words! :)