These days, on a sudden bout of inspiration, I've been working on a game tentatively called Deep Down in Darkness:
It will be a first-person rogue-lite with minimal environments, with a sprite-scaling engine inspired by Lords of Midnight -- something I wanted to do for a long time. The engine, I mean, not the game. The latter was chosen so I could make a game based on new tech (to me) without getting overwhelmed (for the first level, I already had the art!) especially that the UI is also a first for me. Yay for something that actually works on mobile. And hey, once I have this down, a more ambitious game along the same lines is only a matter of time.