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Maybe I'm missing a setting but I can no longer get an event to follow a custom per-determined path when using this plugin.

I set the frequency to the highest setting and made sure my path was mapped out correctly, but I can't figure out how to use this plugin AND get an event to follow a specific path.

If it helps I've basically set up an FOE style encounter just like in the Etrian Odyssey games and everything works great except when this plugin is on the event no longer follows the path I have programmed in. 

I've turned off all other plugins too to make sure there's no compatibility issues, but everything is in order. 

Hopefully I've just missed something simple since I"m still kinda new to using RPG Maker MV. 

Thanks for you help!

(1 edit) (+1)

Thanks for your letting us know about this issue. The standard way to set a predetermined path using the plugin would be in the Event Page's Autonomous Movement box to set Custom type Movement and then create the Move Route there using the command list. If this Event does not use the <TBM Free Move> tag, then ensure that 'Skip If Cannot Move' box in the Move Route is unchecked to avoid any potential issues. Other possible sources of this issue could be with Event frequency (which you've already made sure to set to 5) and Tile passability (which likely isn't the case as you have checked that the route is working when the plugin is not on).

If you can provide screenshots of your plugin order and how you have set up the FOE event, then we may be able to help you troubleshoot this further. You can take a screenshot of the debugger (pressing F8) while running the game and you are testing this FOE. If you see any error messages it means that there is a code-level bug that is causing the plugin to not work as intended and it would also tell us where in the code that issue is happening. Either way, we are happy to help and make sure the plugin is doing its job properly :)

Thanks for the quick reply!


I ran the debugger, and I'm getting these two errors for the mv3d plugin:


event config x() is deprecated. Use offset() of xoff() instead.

event config y() is deprecated. Use offset() of xoff() instead.


As for plugins I'm only running Community_Basic (ON), MadeWithMv (OFF) , mv3d (ON) , and IsiahTurnBasedMovement (ON)


The only other thing I can offer as help is that whenever the even gets near a wall it *sometimes* glitches (the animation cycles quickly a few times) and it seems like the movement route is resetting.


What I did to test this is just had the even take 3 steps forward, turn around 180 degrees, then take 3 steps forward, and turn around again 180 degrees. And repeat. What happens is nearly every time it gets near a wall the animation glitches and it stops moving as if it's route has reset and so it can't move anymore because there's a wall there.

'Skip if cannot move' is not checked too just like the documentation says.

Thanks for reporting in those details. This is quite strange because we have made projects with both MV3D and TurnBasedMovement and we have not run into this issue before. If you would be alright with us looking over your project to figure out what's going on, please send the project in either a compressed zip file or as a link to a repository to our business email (found on our Store Page). Any additional instructions you can provide in the email for how to replicate the bug within your project would be appreciated.

I'll try to get you those files as soon as I can. 

I did do some more testing, and turning the frequency down to 4 helps. I actually thought I;d solved the issue since it seemed to be working great at that slightly lower setting, but it eventually stopped following the path I laid out.

So it might have something to do with how the frequency of movement works since 5 glitches out almost right away and 4 works for quite a while (over 20 moves) before glitching out totally.

I've also gone back and forth between two different versions of mv3d: 8.3.1 and 9.0, but they both have the same issues. I'm using 8.3.1 in my project, by the way.

(+1)

I sent you a Google Drive link for the project.

Hi, just wanted to let you know that the plugin has been updated (to  Version 1.1.0) with a fix that allows you to use the Turn degrees and Jump move route commands as part of TBM without running into an issue. Thank you for alerting us to this bug and giving us the info needed to create a fix for it :)