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FriendSized

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A member registered Dec 08, 2022

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This is so darn charming!

The description says it can add foreground elements.


I have a project where I want to have a battle take place in a forest. Will this plugin allow me to add a few trees to make it look like the battlers (enemy and player) are standing behind them? Or are these foreground elements only for effects / distortions / animated elements?

I sent you a Google Drive link for the project.

I'll try to get you those files as soon as I can. 

I did do some more testing, and turning the frequency down to 4 helps. I actually thought I;d solved the issue since it seemed to be working great at that slightly lower setting, but it eventually stopped following the path I laid out.

So it might have something to do with how the frequency of movement works since 5 glitches out almost right away and 4 works for quite a while (over 20 moves) before glitching out totally.

I've also gone back and forth between two different versions of mv3d: 8.3.1 and 9.0, but they both have the same issues. I'm using 8.3.1 in my project, by the way.

Thanks for the quick reply!


I ran the debugger, and I'm getting these two errors for the mv3d plugin:


event config x() is deprecated. Use offset() of xoff() instead.

event config y() is deprecated. Use offset() of xoff() instead.


As for plugins I'm only running Community_Basic (ON), MadeWithMv (OFF) , mv3d (ON) , and IsiahTurnBasedMovement (ON)


The only other thing I can offer as help is that whenever the even gets near a wall it *sometimes* glitches (the animation cycles quickly a few times) and it seems like the movement route is resetting.


What I did to test this is just had the even take 3 steps forward, turn around 180 degrees, then take 3 steps forward, and turn around again 180 degrees. And repeat. What happens is nearly every time it gets near a wall the animation glitches and it stops moving as if it's route has reset and so it can't move anymore because there's a wall there.

'Skip if cannot move' is not checked too just like the documentation says.

Maybe I'm missing a setting but I can no longer get an event to follow a custom per-determined path when using this plugin.

I set the frequency to the highest setting and made sure my path was mapped out correctly, but I can't figure out how to use this plugin AND get an event to follow a specific path.

If it helps I've basically set up an FOE style encounter just like in the Etrian Odyssey games and everything works great except when this plugin is on the event no longer follows the path I have programmed in. 

I've turned off all other plugins too to make sure there's no compatibility issues, but everything is in order. 

Hopefully I've just missed something simple since I"m still kinda new to using RPG Maker MV. 

Thanks for you help!