I like the depth of field in the platforming, but there’s a lot of animation work and the like that is missing.
To be honest, for a game with this level of time/effort allowed for it, I think it’d make more sense to go low-poly and build something like Rayman, with disconnected hands? That’d fit in with the rest a lot more than the the current player model. With that, I don’t hate the aesthetic here.
Congrats on getting Godot 3D to work for you, and on having a demo with a marked end!