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(+1)

Hallo,

Thank you for sharing your game. I’ve already saved its RATING;

1. verified: GAME due to observed you also wrote a review for "Crazy Ant”; adds: read “AKAN” as the developer username to remind self of OSAKA, JAPAN

2. observed: noticeable drawing with animation techniques based on the sample screenshots and the web page’s explanation with the CONTROLS ; remembers: Resident Evil#1 (PS1)

3. observed: in MAIN GAME, noticeable drawing with animation techniques and background music; remembers: FLASHBACK (PC); observed: self to be surprised that the machine gun as drawn on the heavy box is NOT immediately usable, due to remembered sample animating screenshots on web page’s explanation

4. verified: GAMEPLAY to use multiple buttons to execute COMMANDS, e.g. push/pull box, squat; observed: self had to re-verify the COMMAND in the web page’s explanation to execute “squat”; notes: in MAIN GAME, the two (2) characters are switched to show select ACTIONS that are only executable by a character, e.g. male character for pushing heavy boxes;

5. observed: select collision detection techniques to still be in-development to cause characters to be stuck on the wall; learns: UNITY engine with WebGL to still cause such output; remembers: own developed tools are faster to use than select existing tools, e.g. hax for multiple operating systems (OS) as used in BallisticNG (PC, SteamPowered) after verification;



6. read: from answers to feedback on webpage, developer’s recommendation is to download game build to solve collision detection error

Thank you. Health!

Thanks for playing and feedback!