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awesome.  I'll test it out right away.

Space panda is now working perfectly on the MegaSD, so as promised, I bought it!  :D  I'm curious what you did to all three of your games to fix them?  Maybe it's too technical to go into detail, but I'm glad you found a fix.

Oh you don't need to buy it! Your help has paid for it many times over.

Firstly, for the other ones, i wasn't setting up he SRAM info correctly in the header. Which is odd, cos I had it working fine in a previous game, so I assumed I hadn't changed anything.. but somewhere along the line I'd deleted it!

But for all the others, I remembered vaguely that you have to pad the game out to the cartridge size, so I wrote a little tool to do that and patch up the header. I also fix the checksum in there, but I don't think that's used by anything. At least Kega Fusion doesn't complain about an incorrect checksum now though! :)

You know, that makes so much sense... I remember one of the early versions of GunSlugs DID save my progress.  So, if you had accidentally deleted the info in the header in a later version, well that explains everything

doh! :)