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(+1)

The bug is now fixed. I also added a ton of features and difficulty changes.

Much better! And those new features make it way more clear about how the enemies are after your cursor and not you. I love that! 

For all the particals in the game, are you using the visual effects graph? How are you getting such awesome partical effects?

Keep up the amazing work!

(+1)

Thank you! I'm using the Unity's particle system and post processing with some 2d lights to get the glow.